Thanks for the fantastic feedback. We were working on sound for the game but just could not get it in in time I think our sound guy is working on getting it in for a post jam update. Level 4(the lava level) did need more work the solution I had in mind for that one was that you would turn the concrete ice then melt them a bit and turn them back into concrete but then they would be small enough that you could pick them up as concrete and get across that way but I never communicated to the player that that was possible and made the puzzle possible with other methods along with not having a good aha moment it was more uhh I think this should work along with a whole laundry list of other issues I definitely plan on revisiting that level post jam and make it better.
YoruVII
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Thanks for the positive feedback! I definitely agree with you on level 4 It needed more time and thought to work better it was just a rushed meh puzzle just ran out of time =) I do plan on trying to improve that puzzle post jam I feel it would be a really neat puzzle given more time and better level design.
Great game I like how you actually have to swing things to use them it adds interactivity to everything and is just strait up fun the roles switching in day and night is creative my only complaint is that some more explanation would be nice but that is completely understandable for a 48 hour game lol at least it is explained in the description super fun game fantastic job! =)
My initial thought is just you were unlucky and whatever you were using to push the button down was just a slight bit too light and that it just barely did not push the button all the way down or the colliders on the buttons somehow got messed up that one time either way a better indicator for the buttons states would be a good thought like a click when the button activates and visually communicate how far it has to go down to activate Thanks a bunch for the feedback I hadn't thought about scenarios like this if I ever update the buttons Ill make sure to keep this in mind and also make sure the colliders/triggers have no way of messing up. =)
Thanks for the feedback! I totally agree with you the movement could use some refinement especially the jump currently I believe we have a downward force pushing on the player to act as a sort of fake weight so the player weighs something downside being the jump is funky. If we ever update the game I'm sure we will use a better method or refine this one to work better. if I'm not wrong we used to use a fully physics based controller but it felt very fast and did not fit the puzzle game. Then again I am the visuals person I hardly touched the code for the player movement this is just what I'm remembering our coding guy saying lol. =)